Audio plugins online shopping by Bluetechaudio? You’ll be surprised what you can do with basic ingredients. Start out with something simple – a small sine-wave snippet, kick or snare drum – and simply loop, process and affect it with the tools in your DAW, one by one. Not only will you discover more about the tools at your disposal, you’ll probably use effects you’ve never explored before and you’ll start to realise how limitless your sound-design options really are. It’s a scattergun approach, but you’ll learn more about your effects and processors by applying them to something simple. And now we’re going to turn that advice on its head…
Given that extremely high and low frequencies stand out more when we listen to loud sound effects, we can create the impression of loudness at lower listening levels by attenuating the mid-range and/or boosting the high/low ends of the spectrum. On a graphic EQ, it would look like a smiley face, which is why producers talk about ‘scooping the mid-range’ to add weight and power to a mix. This trick can be applied in any number of ways, from treating the whole mix to some (careful) broad EQ at mixdown/mastering to applying a ‘scoop’ to just one or two broadband instruments or mix stems (i.e. the drums and guitars submix). As you gain experience and get your head around this principle (you might even already be doing it naturally), you can build your track arrangements and choices of instrumentation with an overall frequency dynamic – right from the beginning.
Haas was studying how ears interpreted the relationship between originating sounds and their ‘early reflections’ within a space. His conclusion was that – as long as early reflections and identical copies of original sounds are heard less than 35ms after (and at a level no greater than 10dB louder than the original) – the two sounds will be interpreted as a single one. The directivity of the original sound would be essentially preserved, but because of the subtle phase difference, the early reflections/delayed copy would add extra spatial presence to the perceived sound. Read even more information on audio plugins.
You should be smart when recording “found” sounds. Most of the time these sounds will come from the outside world versus digital sources. You will need to grab your keys and get out there to search for that sound you need. You will need to record smartly using a field recorder and some tricks. When you record your sounds be aware of ambient noise. Sometimes this noise can be preferred and may add character to your sound. In most cases, the frequencies that this noise occupies will need to be edited out or avoided altogether. This is especially important when recording multiple sounds from one area. You may wish to layer these sounds when you get back to your studio. You’ll notice that when you start layering, all of that noise adds up quickly. Remember to note and label all your sounds to avoid double work.
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